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Export the edit as a Blender video editing project - #116
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Both engines already run ffmpeg over the file to extract audio; its input stream line carries the video's nominal rate (tbr), which is kept per File so exports that need the real rate don't probe again. Silent videos report it too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds Blender (.blend, 5.2+) to the Timeline export, written in the browser by patching a vendored scaffold. Clips link the original media next to the .blend and are laid out the way the rendered export plays: trim's frames, concat's clip starts rounded to whole frames, hold strips where audio outlasts the frames, and sound strips cut on whole frames without playing deleted audio. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Rescript can hand an edit to Resolve, Premiere, Final Cut, Pro Tools, Reaper and Samplitude, but not to Blender. This adds Blender to the Timeline export. It downloads a
.blend(Blender 5.2+) that opens in the Video Editing workspace with every cut in place. It works in the browser as well as the desktop app.How it works
//<file name>), so save the.blendnext to the source. Nothing is packed and no captions are added.assets/blend/scaffold.blend; regenerate it withscripts/generate-blend-scaffold.py). This works the same way as the AAF export.Matching the rendered export
trimkeeps.concatstarts them, rounded to a whole frame.Testing
npm run test:timelineaddstests/blend-test.ts, covering frame planning, file structure, names, 1,000-clip edits and audio-only projects. When Blender is installed, the test also loads the result in Blender.npm run test:ffmpegnow checks the detected frame rate..blendin Blender 5.2.1 and compared it with rescript's own MP4 export of the same edit:Created with Claude Opus 5.5 in Claude Code, reviewed by GPT-6.1-Sol.