UeCore(Universe Engine Core) is an Open Source MMO RPG Framework World of Warcraft Server Engine (NOT Unreal Engine)
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Updated
Jan 30, 2026 - C++
UeCore(Universe Engine Core) is an Open Source MMO RPG Framework World of Warcraft Server Engine (NOT Unreal Engine)
Official AscEmu repo... a never ending place to work. With cutting edge technologies XD
Give your CMaNGOS/playerbots AI companions real personalities with a local LLM — a tiny, dependency-free Python shim over Ollama. Per-bot personas, memory, and bot-to-bot banter, fully offline.
AzerothCore WotLK server where 500 playerbots act human: LLM chat in an authentic 2008 voice, personalities that drive gameplay, relationships, PvP respect, emergent guilds
TrinityCore 12.0.7 (Midnight) WoW private server - bilingual RU/EN docs, verified content stats, and original reversible community fixes. No game assets.
Working Skyriding/Dragonriding implementation for TrinityCore Master (Retail 12.x) - First known working patch
Educational browser client and interoperability research project for TSWoW/TrinityCore WoW 3.3.5a, powered by Three.js/WebGL and a Node.js gateway.
Visual, no-code content builder for tswow: create WoW 3.3.5a spells, items, creatures, quests and addon UI with the mouse, get readable TypeScript datascripts out. Zero dependencies.
An AI-driven, bot-populated WoW 3.3.5a private-server layer for AzerothCore + playerbots + NpcBots: LLM bot chat, a self-healing supervisor, headless dungeon-clear certification, and persona/realism systems that make a solo realm feel alive.
Open-world per-player level scaling for AzerothCore 3.3.5a: mobs, XP and loot present to each player at their own level, within configurable zone bands.
Personal fork of mod-ollama-chat for improving the RP of AzerothCore player bots — strict in-world prompts + RAG corpus.
Helm chart and images for CMaNGOS: WoW Classic (1.12.1), TBC (2.4.3) and WotLK (3.3.5a)
Implementing a TBC WoW Server in Elixir
Helm chart and images for AzerothCore: WoW WotLK (3.3.5a), vanilla or playerbots
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