Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
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Updated
Oct 12, 2026 - C++
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
An advanced C++ 3D game engine powering an in-production game yet to be announced
Clone / re-implementation of the Amiga Bug Bomber game
A 2D game engine written in C++
C++ SDL3 2D game engine featuring modular, data-driven entity logic via JSON files for core classes and a heavy focus on modularity, scripting, access control and rapid prototyping.
Add accessibility support to your RmlUi user interfaces with this plugin.
"Sprite Sheet Packer" is an offline tool for slicing images into frames and packing them into sprite sheets, with built-in generation of .rcss code for the "RmlUi" UI engine. It is designed for creating and editing UI skins for "The Usual Suspects" plugins (Gearmulator / DSP56300 emulator).
A native C++20 game engine & editor. Production baseline features Windows x64 + Direct3D 12 with custom C# scripting and RmlUi. Includes experimental Vulkan support for cross-platform Linux validation.
Odin bindings for RmlUi, the HTML/CSS-style C++ UI library (formerly libRocket). Two-layer bridge: a C-ABI C++ wrapper plus an Odin foreign package.
A modern, networked Uno card game clone.
Plugin header-only para RmlUi que integra templating JSX-like (xhtm) y hooks (preact) en interfaces
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