Static recompilation of Star Wars: Knights of the Old Republic (PC) to native C, on pcrecomp - fixing the engine's modern-PC problems in its own code
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Updated
Oct 24, 2026 - C
Static recompilation of Star Wars: Knights of the Old Republic (PC) to native C, on pcrecomp - fixing the engine's modern-PC problems in its own code
Static recompilation of Dreams to Reality (Cryo, 1997) for modern PCs: the Windows game lifted to C, with a GPU renderer, SDL3, a disc-image launcher, smooth motion, Cryo's restored level editor and a browser demo. Bring your own discs.
Static recompilation of Bullfrog's Theme Park (DOS, 1994) to native Windows with pcrecomp. Bring your own GOG copy.
x86_64 recompilation of Alley Cat - a video game by Bill Williams for Atari (1983) and IBM PC (1984)
Static recompilation of Sid Meier's Civilization III: Conquests (Steam) into native C. Boots and plays. No emulation.
Static recompilation of MechWarrior 3 (1999) to native C on pcrecomp. Bring your own disc; no game files or generated code included.
A recompilation of Saboteur II: Avenging Angel (1987) from its original DOS executable to x86_64 platforms
Static recompilation of MTV's Beavis and Butt-Head: Bunghole in One (1998, Win32) to native C, on the pcrecomp toolchain
Static recompilation of Streets of SimCity (Maxis, 1997), Win32. Drives the city on the software renderer. Built on pcrecomp. Bring your own copy; no game files included.
Static recompilation of POD Gold (Ubi Soft, 1997): the MMX build, PODMMX.EXE, lifted to C with pcrecomp and running on a current PC. Bring your own disc.
Blake Stone: Aliens of Gold + Planet Strike, statically recompiled from the DOS executables to native Windows (pcrecomp). Bring your own game files.
Static recompilation of Epic Pinball (DOS, 1993) with pcrecomp
Static recompilation of SimCity 2000 (Maxis, Windows 95 edition) into native C. Part of the pcrecomp family.
Star Wars: Rogue Squadron 3D (1998 PC), statically recompiled with pcrecomp: windowed, no mode changes, F10 cheat menu
Static recompilation of The Simpsons: Virtual Springfield (1997) to native C, on the pcrecomp toolkit. Bring your own copy; no game files or generated source in the repo.
Static recompilation of NeXTDoom 1.2 (NeXTSTEP 3.3, i386) to native C on pcrecomp
Static recompilation of The Movies + Stunts & Effects (Lionhead, 2005-2006) to native C, on the pcrecomp toolchain
Static recompilation of Microsoft Hover! (1995) to native C, on the pcrecomp toolkit. Bring your own copy; no game files or generated source in the repo.
Static recompilation of MetaTools' Kai's Power Goo (1996, Windows) to native C, on pcrecomp
Wolfenstein 3-D statically recompiled from its DOS executable with pcrecomp, its 3D view redrawn at high resolution and 16:9 from the game's own art
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