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A GPU engine that turns one GLSL cell() function into animated ASCII: live wallpapers, page backgrounds, GIFs and stills, made to be driven by agents. Native C (Wayland, OpenGL ES) and a WebGL 1 runtime with the same shaders and specs.
DOOM (linuxdoom-1.10) ported to the Luminoveau engine with a GPU renderer — full-window 3D, macOS / Web (WebGPU + installable PWA) / Windows, with touch controls.
Pipeline to reduce texture folder size. Designed as post-action for collected/packaged tex folders to resolve 'Out of VRAM' errors in GPU render engines