dynarmic
Here are 9 public repositories matching this topic...
Run 32-bit Android apps on 64-bit-only ARM phones: open-source ARM32 -> ARM64 native code translator and app launcher
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Oct 1, 2026 - C++
Emulate Android native libraries and DEX/Java classes together, off-device, and drive them with AI through MCP. A production-grade Kotlin engine for Android reverse engineering: native .so emulation (Unicorn2, Dynarmic), Dalvik/DEX and JNI, off-device automation. 安卓逆向工程引擎:在同一处同时模拟原生库与 DEX/Java 类,脱机运行,并通过 MCP 用 AI 驱动。Kotlin 打造,面向生产。
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Jul 16, 2026 - Kotlin
Project V7 is an Android APK patcher for running older 32-bit ARMv7 apps and Unity games on modern 64-bit-only Android devices.
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Oct 18, 2026 - Kotlin
Run Double Fine's 32-bit Android games on 64-bit-only phones (Pixel 8+): Costume Quest, Middle Manager of Justice (experimental) — and potentially other Double Fine and 32-bit-only Android apps. ARM32 compatibility layer on dynarmic; bring your own APK.
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Oct 18, 2026 - C++
Universal Android ARM64 compatibility runtime for Linux: runs original, unmodified APKs/XAPKs natively on the host — no emulator, no VM, no Android container. dynarmic JIT + real ELF loader + ANGLE/Vulkan + SDL3 + DEX interpreter.
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Oct 23, 2026 - C++
Run Eternity Warriors 3 v4.1.0 (Android ARMv7, Unity 4.6) natively on Windows 11 x64 without an emulator: dynarmic ARM32 loader, GLES bridge to ANGLE/D3D11 and a local server that revives the dead backend and restores levels and bosses from the v0.1.0 iOS build.
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Oct 23, 2026 - C++
Run Dungeon Defenders: Second Wave (2012, 32-bit ARM) on 64-bit-only Android via an ARM32→ARM64 JIT loader. Bring your own APK.
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Oct 20, 2026 - C++
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