I'm an independent developer and content creator building free web tools, creative software, and open-source components.
I like taking complex ideas and turning them into tools that people can actually use — from making music in the browser to auditing document redactions and building worlds for classic games.
My goal: make useful technology easier to access, experiment with, and learn from.
StruDAW · Live web appA visual music-production workspace built around Strudel. Explore live-coded patterns through a more hands-on DAW experience. |
Unred.actor · Free online toolA digital-forensics and document-redaction toolkit for identifying flawed redactions and helping people redact information more safely. |
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A modern map editor for Unreal Tournament '99, created for people who still love building worlds for classic games. Development updates and release details will follow. |
I publish code and tools that others can inspect, use, and contribute to — including the StruDAW audio engine and a comic-archive conversion utility. |
- 🎛️ strudel-engine — the AGPLv3-licensed audio engine that powers StruDAW's Strudel-based workflow.
- 📚 CBR2CBZ — a MIT-licensed Windows batch converter for
.cbrcomic archives to.cbz.
More public releases are planned as my projects evolve.
I also create videos on YouTube. Building and sharing are connected for me: I enjoy making things, learning in public, and explaining ideas along the way.
These tools take time to design, build, test, host, document, and maintain. If you find my work useful, GitHub Sponsors is a direct way to help me keep creating.
Whether you sponsor, star a repository, report an issue, or share a project with a friend — thank you for being part of it.