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stride3d
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stride
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Fork
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646
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25
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Newest
Comfortable display density
Compact display density
[Graphics] fix: a typed UAV buffer below feature level 11_0 says what it needs
#3469
·
Nicogo1705
opened
Sep 22, 2026
·
·
[Shaders] fix: an integer operation keeps its operands' types in a float context
#3468
·
Nicogo1705
opened
Sep 22, 2026
·
·
[Shaders] fix: integer suffixes after a lone 0 and on hexadecimal literals
#3467
·
Nicogo1705
opened
Sep 22, 2026
·
·
Add missing animation assets for Guard Punch and Guard Idle
#3463
·
ds5678
opened
Sep 21, 2026
·
·
fix(bepuphysics): Bepu debug wireframe: don't draw into shadow map
#3458
·
VaclavElias
opened
Sep 20, 2026
·
·
1
[UI] Added a new redo keybindings in GameStudioWindow keygesture.resx.
#3437
·
meriaizen86
opened
Sep 14, 2026
·
·
15
feat: rename WPF editors projects
area-GameStudio
#3433
·
Kryptos-FR
opened
Sep 13, 2026
·
·
·
Editor Rewrite - Phase 1
8
feat(launcher): use the shared out-of-process crash reporter
area-Launcher
#3414
·
Kryptos-FR
opened
Sep 9, 2026
·
·
7
[Games] fix: stop skipping the discrete GPU of a hybrid laptop
#3388
·
Nicogo1705
opened
Sep 6, 2026
·
·
26
[Rendering] feat: a per-view flag tells a material it is drawn for a shadow map
#3387
·
Nicogo1705
opened
Sep 6, 2026
·
·
25
Simplify PR template (free-text sections instead of checkboxes)
#3379
·
xen2
opened
Aug 25, 2026
·
·
3
feat: ask the graphics device what it provides, instead of comparing profiles
#3368
·
sasvdw
opened
Aug 23, 2026
·
·
·
4.5
11
fix: preserve model materials across source reimport
#3366
·
Kreblc3428
opened
Aug 23, 2026
·
·
1
2
feat(physics): rework Bepu Body2DComponent and remove the unused _2D project
area-Physics
#3349
·
VaclavElias
opened
Aug 10, 2026
·
·
32
fix: Adjust platform detection logic in Stride.Core.targets file
#3344
·
Jklawreszuk
opened
Aug 10, 2026
·
·
19
feat: Skybox light fog
area-Graphics
#3309
·
Eideren
opened
Jul 31, 2026
·
·
23
fix: map GraphicsProfile.Level_11_2 to a valid Direct3D feature level
#3302
·
sasvdw
opened
Jul 28, 2026
·
·
1
17
feat: Moved to generics
#3286
·
Doprez
opened
Jul 23, 2026
·
·
fix: Incorrect bounding box for sprites with non-default Center
#3277
·
w0wca7a
opened
Jul 17, 2026
·
·
1
1
feat: copy/paste
area-GameStudio
work-estimate-L
#2760
·
Kryptos-FR
opened
Apr 30, 2025
·
·
·
Editor Rewrite - Phase 2
WIP: feat: Implement Project selection/creation
#2720
·
Jklawreszuk
opened
Apr 18, 2025
·
·
·
Editor Rewrite - Phase 1
4
[Rendering] Ground Truth Ambient Occlusion
#1526
·
tebjan
opened
Sep 14, 2022
·
·
[Rendering] Adds support for DrawAuto and DrawIndirect to MeshDraw
area-Graphics
enhancement
#1482
·
tebjan
opened
Jul 26, 2022
·
·
2
[Shaders] Adds TypeName generic to use type parameters in SDSL
#1400
·
tebjan
opened
Apr 7, 2022
·
·
[Input] Add System Pointer Id
#1074
·
joreg
opened
Jun 11, 2021
·
·
3
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