ELIS has no stable release series yet. Security fixes target the current main
branch. Historical commits and locally modified cartridges are unsupported.
Do not file public issues for suspected vulnerabilities. Report them privately
to Rafael Dina at rafael.dina@gmail.com with the affected revision, platform,
reproduction steps, and expected versus observed behavior. Do not include live
credentials or sensitive third-party data. You should receive an acknowledgement
within seven days; coordinated disclosure timing will be agreed after triage.
- ELIS executes Lua game code supplied by the selected local game or archive; do not treat untrusted game content as sandboxed.
- Demo download, archive loading, sprite/tileset parsing, and project import/export consume external input. Manifest-backed packages require normalized unique paths, valid metadata, exact extracted lengths, declared executable files, and complete-package flash bounds. Changes in these paths should preserve hostile-input smoke coverage.
- Automatic source conversion pins
lupi-codec; an explicitly suppliedLUPI_CODEC_DIRremains the operator's trust decision. Built-in acquisition permits HTTPS and HTTPS redirects only, rejects failed libcurl options, and stops each source archive at 64 MiB before the stricter 16 MiB package gate. Installation copies regular files and directories only and fails if staging directory creation, output flushing, or output closure fails. - Keep credentials, tokens, and local profile data out of the repository and test fixtures.
- Dependency or toolchain upgrades should be verified with
bash scripts/verify.shbefore release.