Repository navigation
Add preview opacity from the Blender panel - #27
Merged
Merged
Conversation
An Opacity slider next to the preview colors sends face_alpha in preview_style (optional, absent = opaque). Below 1 the DC3D server joins the transparent pass and draws the faces there, with the transparency in both the vertex colors and the face effects; the edges stay opaque in the opaque pass. At 1 nothing changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2 tasks done
# Conflicts: # CHANGELOG.md
# Conflicts: # CHANGELOG.md
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
face_alphainpreview_style, applied immediately like the colors.GeometryStore.FaceAlpha; below 1UseInTransparentPassis true, faces are drawn in the transparent pass (transparency in the vertex colors and on separate face effects), edges stay opaque in the opaque pass. At 1 the preview is drawn exactly as before.face_alpha(older Blender add-in) means opaque; out of range or non-numeric is a content error.Unreleasedis also added by Pull linked models and name MEP elements by system #24 and Fit arcs on inclined planes as a last attempt #26: trivial conflict for whichever merges later.Test plan
🤖 Generated with Claude Code