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👋 Hi, I'm Reymundo — @Ricker

Typing Animation



Subtitle Typing

GitHub Portfolio OpenTibia Profile Views


👨‍💻 About Me

I'm Reymundo, known across the OpenTibia community as @Ricker.

I specialize in building high-quality tools that combine:

  • 🗺️ Advanced OpenTibia map editors & content pipelines
  • 🤖 Artificial Intelligence for real map generation
  • ⚙️ Deep automation & desktop applications
  • 🎮 Game tooling, bots and community utilities
  • 🖥️ Modern Windows applications with strong UX

My mission is clear:
Take OpenTibia development to the next level by fusing classic mapping workflows with modern AI, while always respecting official assets and engine compatibility.


🛠️ Tech Arsenal

Core Languages

Python C# C++ Java Lua TypeScript JavaScript PHP Ruby HTML5 JSON

Frameworks & Runtime

.NET PySide6 Electron React Node.js

Platforms & Systems

Windows Linux Android iOS

Specialized Skills

Pixel Art Scripter Automation AI Builder OpenTibia

Tools

Git GitHub VS Code Visual Studio


🚀 Featured Projects

Project Description Stack Status
RME Alpha AI AI-powered map editor & intelligent assistant. Semantic planning, smart brushes, OTBM validation, creature rendering & RME parity. Python · PySide6 · AI 🟢 Active Alpha
agente_rme Core multi-agent AI engine that generates real OpenTibia maps using only official assets. Python · Agents · OTBM 🟢 Active
LegacyX Editor Next-generation map editor for Tibia 10.98. Full RME parity + Ingame Simulation, God Mode, AreaGen, Live Collaboration, NPC Maker & Spell Creator. C# · .NET 10 · D3D11 🟢 Active
NPC Maker Pro Modern desktop NPC editor for Canary / CrystalServer (12+). Outfits, mounts, dialogue trees, shops and AI-assisted scripting. Electron · React · TS 🟢 Active

🤖 Flagship: RME Alpha AI

RME Typing

Key Capabilities:

  • ✅ Semantic planning of biomes, cities, houses, spawns, NPCs & quests
  • ✅ Multi-provider AI Planner (Ollama · OpenRouter · consensus modes)
  • ✅ Automatic OTBM validation + visual quality assurance
  • ✅ Smart brushes with official material auto-bordering
  • ✅ True creature & NPC rendering (official looktypes + server Lua)
  • ✅ RME-parity dialogs, lighting system, animations & minimap
  • ✅ Privacy-first architecture (100% local by default)
  • ✅ Support for modern clients (15.24 → 15.33+)

Mission: Build the first AI system capable of generating high-quality, fully playable OpenTibia content using only officially compatible assets.


🏆 Experience Highlights

  • Architect of professional OpenTibia mapping tools
  • Designer of AI systems for procedural content generation
  • Creator of production desktop applications (WinForms · Electron · Qt)
  • Automation engineer & Android tooling developer
  • Backend systems & API integration specialist
  • Active contributor to the OpenTibia community

📊 GitHub Analytics


GitHub Streak

Trophies

🎯 Currently Building

Focus Area Status
RME Alpha AI & Core Agent (agente_rme) 🔥 Active Development
LegacyX Editor (Simulation · Live Collab · AI) 🔥 Active Development
NPC Maker Pro improvements ⚡ Ongoing
Advanced AI for OpenTibia content generation 🔬 Research
Procedural content systems 🔬 Research
Community automation tools ⚙️ Continuous

📫 Connect

OpenTibia
👑 @Ricker

GitHub
github.com/ricker72

Portfolio & Latest News
ricker72.github.io


Final Quote

🚀 Building the future of OpenTibia with Artificial Intelligence


⭐ Crafted with passion by Ricker72

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