Mechanical engineering student with a love for coding.
Mostly Rust, plus Python and JavaScript, with a soft spot for ClickHouse.
I'm open to freelance ClickHouse work. Things I can help with:
- Schema & table engine design (MergeTree family, partitioning, ORDER BY / primary key choice)
- Query and performance tuning: slow queries, PREWHERE, skipping indexes, projections, materialized views
- Ingestion pipelines and Rust/Python services on top of ClickHouse
- Migrations from Postgres or other databases to ClickHouse
What I bring:
- Running ClickHouse in production as the analytics backend of the Deadlock API
- Contributing to ClickHouse core (query execution, index analysis, type handling)
- clickhouse-antlr4: an ANTLR4 grammar for ClickHouse SQL
π© Interested? Email me at raimannma@outlook.de.
Iβm building and contributing across the Deadlock API ecosystem:
- deadlock-api/deadlock-api β Game Data & Analytics API
- deadlock-api/deadlock-api-ingest β public data ingestion
- deadlock-api/openapi-clients β generated clients from OpenAPI specs
- ValorantAPI β Python wrapper for the unofficial Valorant API
- rust-optimizer β black-box optimization in Rust using Tree-Parzen Estimator (TPE)
- Mechanical engineering student exploring systems, data, and performance.
- I enjoy building robust tooling, clean APIs, and automation around data flows.
- Rust first, but Iβm comfortable in Python and JavaScript when it fits the job.
- Big fan of ClickHouse for analytics at scale.
- Email: raimannma@outlook.de






