Game developer: Unity & C#, online multiplayer, gameplay systems, 3D characters and animation. Founder of McHunter Studio.
I build games from networked co-op prototypes to titles published on Steam and Google Play, and I make tools that speed up production.
| Game | Where | What it is |
|---|---|---|
| Cheat Day | Steam | First-person horror game with story cutscenes, built in Unity (released March 2022). Showcase |
| Wordy | Google Play | Word-connect puzzle game for Android (libGDX / Java). Showcase |
Stay In Range, an online co-op horror FPS. I'm building the hospital intro cutscene with Timeline and extending the hospital and lab levels.
Ship It!, SHEEPTATOR and Back To School Inc., three management sims I'm preparing for Steam.
| Project | What it is | Tech |
|---|---|---|
| Unstable Horse Game | 2-player online co-op: two horses chained together, and the chain is both the weapon and the puzzle tool. Vertical slice. | Unity 6, URP, Photon Fusion 2, custom Verlet rope physics |
| Stay In Range | Online co-op horror FPS: stray more than 30 m from your team and everyone resets. Carry fallen teammates to revive them. | Unity 6, Photon Fusion 2, networked FPS and AI integration |
| Ship It! | Cozy, honest management sim about going indie: spend each day yourself, build your game through puzzle minigames, survive launch week. | Unity 6, UI Toolkit built in code, Steamworks.NET, NUnit balance tests |
| SHEEPTATOR | Pixel-art sheep factory sim: conveyors, machines and genetics under a Supreme Leader who is a sheep. Every sprite and sound is generated by code. | Unity 6, procedural pixel art, synthesized audio |
| Back To School Inc. | Boarding-school management sim: build the campus, run the school from a notebook, keep your promises, climb the rankings. Drawn in code like ballpoint on graph paper. | Unity 6, pure-C# simulation, UI Toolkit, NUnit and a .NET balance harness |
| Smartest in the Room | Online party game for 1–8 players: 69 elimination minigames played on the same seeded level, a voiced host and a newspaper-style look drawn entirely in code. | Unity 6, Netcode for GameObjects, Relay, 170+ tests |
| SoapSlide | 8-player last-one-standing slippery-arena party game, taken from an offline prototype to online. | Netcode for GameObjects, Matchmaker, Edgegap servers, Cloud Code, Vivox |
| ScriptCutAI | AI editing assistant for Premiere Pro: aligns speech to the script and cuts out retakes and mistakes automatically. | Python, FastAPI, OpenAI Whisper, CEP / ExtendScript |
| RealEstate Horror | Co-op game where ghosts arrive as customers asking for houses with specific scary features. | Unity 6, Photon Fusion 2 |
| Still, Here | Atmospheric first-person experience from a hospital bed, built around blinking, breathing and time. | Unity 6, URP |
| Gravity Change | 2D mobile arcade game: flip gravity to dodge enemies. | Unity, Android, Unity Ads |
| DiceBaby | 2-player online dice duel with hidden rolls (team project). | Unity 6, Photon Fusion 2 |
| Horse2 | Co-op prototype with two horses tied by a networked rope; the predecessor of Unstable Horse Game. | Unity 6, Photon Fusion 2 |
| Cargo Man Simulator | Physics prototype: grab luggage with telekinesis and throw it into a plane. | Unity 6, URP |
- Engines and languages: Unity (C#), libGDX (Java), Python
- Multiplayer: Photon Fusion 2 (shared mode), Netcode for GameObjects, Unity Gaming Services (Relay, Lobby, Matchmaker, Cloud Code, Vivox), Edgegap dedicated servers, Steamworks.NET
- Gameplay and tools: physics-driven mechanics, enemy AI, networked state machines, Unity editor tooling and level generators, automated tests
- 3D: characters in Character Creator, animation cleanup in iClone, FBX pipelines into Unity
- Video: trailers and cutscenes in After Effects and Premiere Pro
The repositories here are showcases: they contain my own code and documentation. The complete projects include licensed third-party assets and are kept private.
