I build interactive web apps with UI/UX at the center. I care about motion and useful feedback: a hover that helps, a transition that explains, a page that responds as you explore it. I bring those details into 3D and scroll-driven work too.
Portfolio: nilimmaitra.vercel.app
- Brickflux — a canvas game where a Builder and Breaker compete for the grid. It has seeded challenge links, collision handling, and keyboard-friendly controls.
- Aural — trace a song from genre to subgenre to microgenre, with the data source and confidence limits shown alongside the result.
- Matchbox Simulator — a 3D browser sandbox for experimenting with object interactions, fire, and physics.
React and TypeScript for product work; plain HTML, CSS, and JavaScript when an idea is small enough to move quickly. I keep coming back to motion, 3D, accessibility, and performance, and how they feel in a real interface.
I use AI tools for parts of my workflow; I build, review, and maintain the projects here.


