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maitranilim/README.md

Hi, I'm Nilim

I build interactive web apps with UI/UX at the center. I care about motion and useful feedback: a hover that helps, a transition that explains, a page that responds as you explore it. I bring those details into 3D and scroll-driven work too.

Portfolio: nilimmaitra.vercel.app

Start with these

  • Brickflux — a canvas game where a Builder and Breaker compete for the grid. It has seeded challenge links, collision handling, and keyboard-friendly controls.
  • Aural — trace a song from genre to subgenre to microgenre, with the data source and confidence limits shown alongside the result.
  • Matchbox Simulator — a 3D browser sandbox for experimenting with object interactions, fire, and physics.

What I'm focusing on

React and TypeScript for product work; plain HTML, CSS, and JavaScript when an idea is small enough to move quickly. I keep coming back to motion, 3D, accessibility, and performance, and how they feel in a real interface.

I use AI tools for parts of my workflow; I build, review, and maintain the projects here.

Pinned Loading

  1. make-or-break make-or-break Public

    A canvas simulation where a builder and breaker compete. Change speed, chaos, and time to watch the grid behave differently.

    HTML 1

  2. aural-audio-engine aural-audio-engine Public

    Explore a track through genre, subgenre, and microgenre, with catalog context, nearby scenes, and honest fallback labels.

    TypeScript 1

  3. matchbox-simulator matchbox-simulator Public

    A 3D browser sandbox for striking matches and experimenting with object interactions and fire physics.

    JavaScript

  4. Chinese-Brick-Game Chinese-Brick-Game Public

    A code-drawn LCD brick handheld with ten game modes, on-screen controls, and a portrait Android build.

    TypeScript 1

  5. moodboard-ai moodboard-ai Public

    Search a feeling. Get a live moodboard with images from open archives and a color palette built for the mood.

    JavaScript 1