Computer Science @ San Francisco State University
Software Engineering · AI/ML · Full-Stack
I build software across AI, full-stack applications, and systems-level projects. Most of my work spans computer vision, interactive simulations, and complete web platforms — from backend architecture to the frontend experience.
I'm particularly interested in practical AI systems, product engineering, and building complete applications rather than isolated demos.
| Languages | |
| AI & ML | |
| Frontend | |
| Backend | |
| Data | |
| Tools & Cloud |
01 RollIn — AI-Powered Classroom Attendance System
Facial recognition attendance system with role-based access control, real-time webcam detection, and automated record management.
02 ElevatorOS — Multi-Elevator Dispatch Simulator
Deterministic elevator simulation with FCFS and direction-aware dispatch algorithms, real-time state transitions, and an interactive control interface.
03 AI Dungeon Master — LLM-Powered RPG Storytelling Engine
AI game master that combines LLM inference, state management, validation layers, and memory compression for coherent long-form text adventures.
04 SFSU Marketplace — Campus Buy & Sell Platform
Full-stack marketplace for university students with authentication, real-time messaging, item management, and search.


