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60 changes: 60 additions & 0 deletions werewolves.md
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# *Werewolves*

<FeatureHeader authors='StarlightHowls' status='In Development'/>

## Concept
> What if there was a big dog..... think about it
<img width="247" height="247" alt="images" src="https://github.com/user-attachments/assets/14a6e6b9-4361-4f23-8ecb-a05b85ea9faa" />

Roundstart conversion antag with aspects of zombie and ling.

## Associated PR(s)
No PR yet but i have a branch. https://github.com/starlighthowls/imp-station-14/tree/woofy

## About The Feature
- Small amount of starting werewolves per round.
- Werewolves have to transform regularly with an action (polymorph) if they don’t a timer counts down until they are forced to do so.
- Transforming plays a global howl noise.
- While in wolf form werewolves have a special Maul action.
- In order to turn back from wolf form you have to use a Maul action on a crit crew player entity, which has a % chance of infecting them too.
- Maul may also just kill a player, those revived after mauling have a debuff or special examine text maybe?
- If you stay in wolf form and don’t Maul another player the playermind will be kicked from the body (golden mask style) and left as a large agro radius mob hostile to all creatures.
- Or maybe just die idk.

> wolf form details
- Has a pry action.
- Thermal vision toggle.
- Moves slower when in attack mode.
- Can survive in space like space bears/ kangaroos ect.

> other stuff
- Maybe have some kind of special parallax with a moon for werewolf rounds? This and the howl when transforming would give meta knowledge though.
- Wolfsbane plant only found on expeds can cure werewolves?
- Silver bullets knives added for the sec lathe that do extra wolf damage. (Maybe burn non transformed wolves?)
- Pack howl that lets wolves talk to each other from far away but all players get an audio alert.

### Desired Gameplay
<img width="290" height="300" alt="image" src="https://github.com/user-attachments/assets/738f52f3-7141-4b1b-aadd-c3ac764d28bd" />

- Similar to ling in the suspense/ horror element but with the conversion aspect slowly taking over the crew.
- Knowing someone was bit but you don’t know if they’re gonna turn oooooo
- No inoculate all crew 20m in zombie like rounds.

### Undesired Gameplay
- Players choosing to be pacifist/ finding workarounds like the old ling salv corpse issue.
- Specifically turning only friends or robust players to meta game a pack.
- Crew using the signs to get ready and gear up to fight wolves before they’ve even revealed themselves.

## Technical Implementation
> Current issues.
- I cant get the glow layer to work with combatvisuals.
- I hate c#.

## Media
<img width="804" height="541" alt="image" src="https://github.com/user-attachments/assets/13bedee7-c3dd-4632-8660-77a0a9cb8323" />
<img width="719" height="688" alt="image" src="https://github.com/user-attachments/assets/59c678ad-507c-4c17-96fa-da94b6902ba0" />


https://github.com/user-attachments/assets/ae677540-9593-4d5f-b925-3be018d0794e

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