The "iOS Development Bridge" or idb, is a command line interface for automating iOS Simulators and Devices. It has three main principles:
- Remote Automation:
idbis composed of a "companion" that runs on macOS and a python client that can run anywhere. This enables scenarios such as a "Device Lab" within a Data Center or fanning out shards of test executions to a large pool of iOS Simulators. - Simple Primitives:
idbexposes granular commands so that sophisticated workflows can be sequenced on top of them. This means you can useidbfrom an IDE or build an automated testing scenario that isn't feasible with default tooling. All of these primitives aim to be consistent across iOS versions and between iOS Simulators and iOS Devices. All the primitives are exposed over a cli, so that it's easy to use for both humans and automation. - Exposing missing functionality: Xcode has a number of features that aren't available outside its user interface.
idbleverages many of Private Frameworks that are used by Xcode, so that these features can be in GUI-less automated scenarios.
idb is built on top of the FBSimulatorControl and FBDeviceControl macOS Frameworks, contained within this repository. These Frameworks can be used independently of idb, however idb is likely to provide the simplest install and the most sensible defaults for most users.
idb is transitioning to a pure Swift codebase: the companion is written in Swift, and the Frameworks are migrating from Objective-C. The architecture documentation describes where the migration stands.
A talk from F8 2019 covers the original motivation for idb; a recording is available here.
idb is made up of 2 major components, both of which are installed by a single brew formula.
Each target (simulator/device) will have a companion process attached allowing idb to communicate remotely.
The idb companion can be installed via brew or built from source
brew install facebook/fb/idb
Note: Instructions on how to install brew can be found here
A cli tool and python client is provided to interact with idb.
It is installed alongside the companion by the brew formula above. It can also be installed separately via pip (releases publish to PyPI):
pip3 install fb-idb
Note: The idb client requires python 3.10 or greater to be installed.
Please refer to fbidb.io for detailed installation instructions and a guided tour of idb.
Once installed, just run the list-targets command which will show you all the simulators installed on your system:
$ idb list-targets
...
iPhone 16 | 569C0F94-5D53-40D2-AF8F-F4AA5BAA7D5E | Shutdown | simulator | iOS 26.0 | arm64 | No Companion Connected
iPhone 17 | 2A1C6A5A-0C67-46FD-B3F5-3CB42FFB38B5 | Shutdown | simulator | iOS 26.0 | arm64 | No Companion Connected
iPhone 17 Pro | D3CF178F-EF61-4CD3-BB3B-F5ECAD246310 | Shutdown | simulator | iOS 26.0 | arm64 | No Companion Connected
iPhone Air | 74064851-4B98-473A-8110-225202BB86F6 | Shutdown | simulator | iOS 26.0 | arm64 | No Companion Connected
...
list-apps will show you all the apps installed in a simulator:
$ idb list-apps --udid 74064851-4B98-473A-8110-225202BB86F6
com.apple.Maps | Maps | system | arm64 | Not running | Not Debuggable
com.apple.MobileSMS | MobileSMS | system | arm64 | Not running | Not Debuggable
com.apple.mobileslideshow | MobileSlideShow | system | arm64 | Not running | Not Debuggable
com.apple.mobilesafari | MobileSafari | system | arm64 | Not running | Not Debuggable
launch will launch an application:
$ idb launch com.apple.mobilesafari
Head over to the main documentation for more details on what you can do with idb and the full list of commands. There are also instructions on how to make changes to idb including building it from source.
- macOS 15+ with Xcode 26.0+
- XcodeGen:
brew install xcodegen - For idb_companion: the protobuf compiler
(
brew install protobufbuild.shbuilds both Swift codegen plugins itself —protoc-gen-swiftandprotoc-gen-grpc-swift-2— using the versions and revisions inPackage.resolved, so the generated code matches the runtime it is generated against.)
# Build everything and assemble the runnable distribution
./build.sh build
# Or build a subset: frameworks, shims, idb_companion, or a specific framework
./build.sh build frameworks
./build.sh build idb_companion
./build.sh build FBControlCore
# All options
./build.sh helpThe build writes individual products under Build/Products, with macOS products under Build/Products/Release and simulator products under platform-specific Release-* directories. The framework targets are static libraries linked into the executables, so they are not copied into the runtime distribution. A full ./build.sh build assembles the self-contained distribution at Build/Distribution:
Build/Distribution/
idb_companion # the companion executable
idb-repl # the REPL client
sim-video # the simulator video recorder
*.bundle # SwiftPM resource bundles, when present
Resources/
Swift/ # Swift back-deployment libraries
libShimulator-iOS.dylib
libShimulator-macOS.dylib
libRepl-iOS.dylib
libRepl-macOS.dylib
SimulatorFrameworkBridge-iOS
SimulatorFrameworkBridge-tvOS
ReplHost.app
IDBAPI.swiftinterface
The executables resolve their bundled runtime dependencies relative to their own location. Keep Build/Distribution together when copying or relocating it.
# Run all tests
./build.sh test
# Test a specific framework
./build.sh test FBSimulatorControlThe Xcode project files are generated from project.yml using XcodeGen. To regenerate without building:
./build.sh generateFind the full documentation for this project at fbidb.io
We also have a public Discord Server that you can join
We've released idb because it's a big part of how we scale iOS automation at Facebook. We hope that others will be able to benefit from the project where they may have needs that aren't currently serviced by the standard Xcode toolchain.
Facebook has adopted a Code of Conduct that we expect project participants to adhere to. Please read the full text so that you can understand what actions will and will not be tolerated.
Read our contributing guide to learn about our development process.
Package.resolved is the shared lock for the runtime and both Swift codegen plugins. Keep the exact versions in Package.swift and Companion/project.yml in agreement with it. build.sh stages the lock in the generated Xcode workspace and disables automatic package resolution. It checks the resolved versions, revisions, and repositories after both plugin and Xcode builds.
Codegen uses an incremental SwiftPM build in Build/Codegen. Each build validates the lock even when cached plugin binaries exist, and regenerates the protocol sources before XcodeGen expands their source globs. A dependency bump therefore cannot silently reuse older generated sources.
Run bash tests/build-test.sh "$PWD" and python3 -m unittest CI.dependency_lock_tests from this directory to check the dependency guards without an Apple toolchain. GitHub CI runs both.
