Software Engineer
Engineering high-performance mobile applications and concurrent backend systems.
- π± Mobile Development: Architecting modular, production-grade applications across cross-platform (Flutter/Dart) and native (Swift/Kotlin) environments.
- ποΈ Architecture & State: Clean Architecture, Offline-First synchronization engines, reactive state management, and frame/memory optimization.
- βοΈ Backend & Systems: Concurrent microservices with Go (Golang), real-time WebSockets, and Linux system/kernel tooling.
- π οΈ Infrastructure & Low-Level: Enterprise CI/CD pipelines, containerization, and custom AOSP compilation & vendor partitioning.
- ποΈ Away from the Keyboard: Riding motorcycles and home calisthenics / bodyweight training.
Mobile & Languages
Backend & Databases
DevOps & Tools





