I build mobile games, scalable web platforms and production-ready digital products.
I am a Computer Engineer, software developer and founder of Mobiza Teknoloji, based in Bursa, Türkiye.
I design and develop digital products from the initial idea to production. My work covers product architecture, mobile development, backend systems, web platforms, game development, databases, infrastructure and live product operations.
Rather than focusing only on individual features, I work across the complete product lifecycle:
Idea → Product Design → Architecture → Development → Deployment → Growth
- Build mobile applications with Flutter and Dart
- Develop mobile games and interactive experiences
- Design scalable backend systems and REST APIs
- Create modern web platforms, SaaS products and administration panels
- Model databases, caching layers and business processes
- Integrate analytics, advertising, payments and live operations
- Build AI-assisted products, automation systems and internal tools
- Improve application performance, security and scalability
Mobile games are developed and published under Mobiza Games. SaaS platforms such as MenuFly and Planfly are developed under Mobiza Teknoloji.
| Area | Technologies |
|---|---|
| Mobile Applications | Flutter, Dart, Android, iOS, secure local storage, push notifications |
| Game Development | Flame, Forge2D, Unity, C#, physics systems, audio and asset pipelines |
| State & Navigation | Riverpod, GoRouter, custom application architecture |
| Frontend | React, TypeScript, JavaScript, Inertia.js, Vite, Tailwind CSS, Framer Motion |
| Backend | PHP 8, CodeIgniter 4, Laravel, Laravel Octane, Node.js, Python, REST APIs, background workers |
| SaaS Platforms | Multi-tenant architecture, subscription billing, booking engines, embeddable widgets, admin panels |
| Realtime Systems | Socket.IO, event-driven communication, notification systems |
| Relational Data | PostgreSQL, MySQL, MariaDB, schema design and migrations |
| Caching & Queues | Redis, asynchronous workers, scheduled jobs |
| AI & Knowledge | Gemini API, OpenAI, Claude, RAG, embeddings, Qdrant, Neo4j, knowledge graphs |
| Cloud & Storage | Docker, Nginx, Linux, AWS S3, Cloudflare R2, Cloudflare, Firebase |
| Product Integrations | Ads, analytics, crash reporting, payments, subscriptions, IAP, authentication, email and SMS |
| Testing | Flutter Test, PHPUnit, linting and performance validation |
Product Architecture Mobile Applications
Game Systems Backend Development
Scalable APIs Database Design
Performance Optimization Developer Tools
Artificial Intelligence SaaS Platforms
Security Live Operations
- Preparing Bistro Bounce for its global mobile release
- Launching Planfly, an online booking platform for service businesses in Türkiye
- Developing the next generation of Sim of World
- Expanding Mobiza's mobile game and software ecosystem
- Building reusable infrastructure for games and SaaS products
- Researching AI agents, RAG systems and development automation
- Improving application performance, security and deployment processes
Most of my active commercial products are developed in private repositories.
Public repositories and contribution statistics represent only part of my work.
I believe high-quality software requires more than writing code.
My development approach focuses on:
- Clear product and business requirements
- Maintainable and modular architecture
- Reliable backend and database design
- Performance across different devices
- Security and data protection
- Consistent, product-specific user experiences
- Testing, monitoring and continuous improvement
- Building systems that remain manageable as they grow
For partnerships, product development and professional inquiries:
Building products from idea to production.



