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Desktop platform memory and filesystem providers for the Deki Engine

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Deki Desktop Integration

Docs: https://dekiengine.github.io/deki-desktop-integration/ (components and properties, generated from the code)

The desktop target for the Deki Engine: the native_simulator platform (shown as Desktop), which builds a game as a program for Windows, Linux or macOS, and the builder that makes it. The window, input and time are deki-sdl3-integration's.

A game built as a program starts at the engine's own main(), which sets up the memory and the file system (F:/ is ./flash/, S:/ is ./storage/); this package has none of its own. Other targets that run as a program, such as the Miyoo Mini, use the same entry without this package.

Part of Deki Engine.

Namespace

Types live in DekiDesktop. Scene files store the qualified name, and so does code:

using namespace DekiDesktop;
obj->AddComponent<SomeComponent>();

Install

Package Manager in the Deki Editor, or DekiEditor --packages-add deki-desktop-integration <project>.

Dependencies

None.

Community

Questions, ideas and what you made with Deki: the Deki Discord.

License

Apache 2.0. See LICENSE.

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