Docs: https://dekiengine.github.io/deki-desktop-integration/ (components and properties, generated from the code)
The desktop target for the Deki Engine: the native_simulator platform (shown as Desktop), which builds a game as a program for Windows, Linux or macOS, and the builder that makes it. The window, input and time are deki-sdl3-integration's.
A game built as a program starts at the engine's own main(), which sets up the memory and the file system (F:/ is ./flash/, S:/ is ./storage/); this package has none of its own. Other targets that run as a program, such as the Miyoo Mini, use the same entry without this package.
Part of Deki Engine.
Types live in DekiDesktop. Scene files store the qualified name, and so does code:
using namespace DekiDesktop;
obj->AddComponent<SomeComponent>();Package Manager in the Deki Editor, or DekiEditor --packages-add deki-desktop-integration <project>.
None.
Questions, ideas and what you made with Deki: the Deki Discord.
Apache 2.0. See LICENSE.