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…install GET /row reports each game's pinned slot and whether the pins are on, missing or off. POST /row takes " pin" after a game's index. save_order drops the profile's triggers inside its transaction, applies the order, records the pins and creates the triggers again. The self-test opens games twice, installs, uninstalls, turns pins off and removes everything.
A pin badge on the game, a block on the ruler and "pinned at 3rd" under the number. Options gains Pin the whole row, Unpin all and Remove pinned games from every profile. The change count includes pins. When the pins' triggers are missing, the app offers to pin the games again. Texts in English and Portuguese.
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Requested by bryan
Before: opening a game moves it to the front of the home-screen row, so an order saved with Lineup comes apart as soon as you play.
After: games can be pinned to a position with Square. A pinned game stays where it is when other games are opened, installed or removed; "Pin the whole row" keeps the entire order.
How: follows section 3 of
docs/pt-BR/PLANO-1.2.md(plan A, SQLite triggers insideapp.db). Phase 0 on the console showed the system's SQLite (3.51) already uses triggers ontbl_iconinfo_<user>, and that opening a game is a plainUPDATEoflastAccessIndex(two bumps per launch, no INSERT/DELETE/REPLACE). Pins are by position, the plan's proposed default.Draft, stacked on #1 (base is
v1.2.0).