🎯 C++ developer working toward software architecture – gameplay systems & embedded
🔧 Currently: gameplay programming (UE5/C++), STM32 embedded projects, and building an internal documentation-automation pipeline (Pandoc/Ollama/PowerShell) at work
🧙♀️ Long-term: combining tactical game design with clean, maintainable architecture
📚 Background in QA testing, technical documentation, and enterprise systems (HELIOS ERP)
📬 Open for freelance work — feel free to reach out:
kvetusehusakova@gmail.com
- QuestSystem_Cpp – C++ quest system demonstrating OOP design — inheritance, virtual dispatch, and per-quest-type behavior (Kill, Delivery, Escort, Gather) sharing a common QuestSystem base. Built as a portfolio piece to practice clean class hierarchy design
- TheWitcherMechanic – Distance-based enemy/magic detection mechanic for UE5, inspired by The Witcher medallion. Reusable core plugin — signal strength scales with proximity, no game-specific logic.
Gameplay/systems programming and embedded C++ – aiming for roles where clean architecture actually matters, not just shipping features fast.


