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Yushikuni/README.md

👋 Hi, I'm Yushikuni

🎯 C++ developer working toward software architecture – gameplay systems & embedded
🔧 Currently: gameplay programming (UE5/C++), STM32 embedded projects, and building an internal documentation-automation pipeline (Pandoc/Ollama/PowerShell) at work
🧙‍♀️ Long-term: combining tactical game design with clean, maintainable architecture
📚 Background in QA testing, technical documentation, and enterprise systems (HELIOS ERP)
📬 Open for freelance work — feel free to reach out:
kvetusehusakova@gmail.com

🚧 What I’m working on:

  • QuestSystem_Cpp – C++ quest system demonstrating OOP design — inheritance, virtual dispatch, and per-quest-type behavior (Kill, Delivery, Escort, Gather) sharing a common QuestSystem base. Built as a portfolio piece to practice clean class hierarchy design
  • TheWitcherMechanic – Distance-based enemy/magic detection mechanic for UE5, inspired by The Witcher medallion. Reusable core plugin — signal strength scales with proximity, no game-specific logic.

🎯 Focus

Gameplay/systems programming and embedded C++ – aiming for roles where clean architecture actually matters, not just shipping features fast.

🧠 Languages & Frameworks

My Skills

🧰 Dev Tools

My Skills

🖥️ Platforms & Devices

My Skills

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  1. TheWitcherMechanic TheWitcherMechanic Public

    Distance-based enemy/magic detection mechanic for UE5, inspired by The Witcher medallion. Reusable core plugin — signal strength scales with proximity, no game-specific logic.

    C++ 1

  2. QuestSystem_Cpp QuestSystem_Cpp Public

    C++ quest system demonstrating OOP design — inheritance, virtual dispatch, and per-quest-type behavior (Kill, Delivery, Escort, Gather) sharing a common QuestSystem base. Built as a portfolio piece…

    C++ 1

  3. VelocityOfPlayer_UE5 VelocityOfPlayer_UE5 Public

    This project is a C++ component designed for Unreal Engine 5.4.4 to measure and display the speed (velocity) of a character.

    C++

  4. CPP_ToDo CPP_ToDo Public

    Simple console-based ToDo list app in C++. Tasks are stored in a local text file. Great for learning file I/O and logic structuring.

    C++

  5. Library Library Public

    Hybrid C++/Qt library system showcasing clean code, OOP, and design patterns with a simple recommendation engine.

    C++ 1

  6. BlinkyLed BlinkyLed Public

    STM32 NUCLEO Blink LED2

    C