A Software Engineer specializing in 3D Computer Vision, Spatial AI Systems, and High-Performance LLM Architecture. I build scalable platforms bridging real-time WebGL rendering, binary data streaming, and hybrid Vector-Graph RAG pipelines.
| Domain | Technologies |
|---|---|
| AI / ML & NLP | PyTorch, LangChain, Llama-3, Qdrant (Vector DB), Neo4j (Graph DB), Spatial RAG |
| 3D & Graphics | 3D Gaussian Splatting, WebGL, Three.js, GLSL Compute Shaders, OpenCV, Point Clouds |
| Systems & Backend | Python, C++, FastAPI, Docker, REST APIs, Microservices |
| Databases & Perf | GPU Memory Optimization, In-Memory Binary Mutation, Redis, PostgreSQL |
π SpatialMind-AI
An intelligent spatial reasoning platform for 4K 3D Gaussian Splatting and conversational 3D search.
- Renders 4.8M+ points at 60 FPS using an adaptive spatial Level-of-Detail (LOD) frustum culling engine
- Built a zero-disk-overhead server middleware mutating 32-byte binary splats in RAM for Satellite, LiDAR, Thermal IR, and X-Ray vision modes
- Integrated Qdrant, Neo4j, and Llama-3 for natural language 3D camera flight and GPU target highlights
Full-stack KPI analytics platform with natural language query engine and real-time dashboard.
- Natural language to SQL/KPI translation with contextual business metrics
- Interactive dashboard with real-time data visualization and drill-down analytics
- Deployed on Vercel with FastAPI backend and React frontend