I build practical interfaces, developer workflows, and small products at ThreeLight Studio.
Most of what I make traces back to one problem: work doesn't end cleanly — it gets interrupted. By context switches, by limits, by coming back weeks later. So I keep building toward the same question: how do you resume exactly where you stopped, as work moves across sessions, machines, and AI agents?
Returning to a project means re-assembling what you were doing, why it mattered, and what's next — every single time. StateCarry keeps that state locally, so you can return, see where things stand, and choose what to do next. Source · macOS beta
A Godot browser hack-and-slash prototype about split-second decisions. Source
A free, fully local, no-login video editor for creative workflows.
Building in public, one focused experiment at a time.




