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LD32 Unconventional Weapon

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Fork implementing a more direct control scheme:

  • Move with arrows keys
  • Push with Left Mouse Button
  • Pull with Right Mouse Button

World-space SimpleParticles2 and JitterParticles2 share persistent GPU instance streams. Particle birth times keep curve evaluation on the GPU; new births, visibility changes and expired spans update the stream. Ring compaction reuses capacity. Unit, piece and projectile-relative effects retain their original transform path. Lups flushes the shared streams before changing transforms.

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LD32 Unconventional Weapon

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5 watching

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