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  • Lille, France
  • 22:48 (UTC +02:00)

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@MinesharpMC @TaleFactory @depleted-app

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Roxeez/README.md
Roxeez, self-taught developer

Based in Lille, I've been writing code around games for years: servers, tools that hook into game clients, libraries other developers build on.

Self-taught, one project at a time, and a senior developer today. Games are what I build in my own time.

C#, C++, Java, Unity, PostgreSQL, RabbitMQ, Docker

What I enjoy

  • Understanding how games work under the hood: network protocols, packet formats, file formats, and what a client actually does with the data it receives.
  • Building servers that hold up: game logic, persistence, services that talk to each other, and deploying it all.
  • Writing tools for other developers: small libraries with a clean API, the kind you can pick up in five minutes.
  • Clean code: clear names, consistent conventions, and an architecture that still makes sense a year later.

How I got here

  • Minecraft: my first public projects were plugins and APIs for Bukkit/Spigot servers.
  • NosTale tooling: then came libraries to read and drive the game client, from process memory to packets, up to TaleKit, an API to build NosTale applications.
  • Games on the side: a 2D platformer and a space MMO, both in Unity.
  • Game servers: a Minecraft server in C# with Minesharp, then the project below.

Currently working on

Nosdawn: a NosTale server built from scratch in C# with .NET 10. Not a fork of any existing emulator: the server, the launcher, the client patching and the debugging tools are all made in-house.

Some things I've shared

Project What it does
NProcess Read and drive local or remote processes: memory, threads
AdvancementAPI Custom advancements for Bukkit/Spigot servers
TaleKit Packet-based library to build NosTale applications
Orbita Multiplayer 2D space MMO built with Unity
Hadar 2D platformer built with Unity
Minesharp Minecraft server written in C#

Get in touch

Reach me on Discord: roxeez

Contribution graph being eaten by a snake

Pinned Loading

  1. NProcess NProcess Public

    Library made to easily interact with local or remote process (memory, thread etc...)

    C# 7

  2. AdvancementAPI AdvancementAPI Public

    An easy way to create Bukkit/Spigot server advancements

    Java 31 11

  3. TaleFactory/TaleKit TaleFactory/TaleKit Public

    Packet based library used for creating NosTale apps

    C# 1 1

  4. Orbita Orbita Public

    Multiplayer 2D space MMO, built with Unity and C#

    C#

  5. Hadar Hadar Public

    A simple 2D platformer game made with Unity.

    C# 1

  6. MinesharpMC/Minesharp MinesharpMC/Minesharp Public

    Minecraft server implementation written in C#

    C# 3