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#Bugfix(water): the water's ini is a modder's file, in the game's Dat…
failed:
GenCI
#127:
Commit
a13e45a
pushed
by
Ronnin2011
main
Oct 12, 2026
1m 21s
More actions for workflow run 127
#Feature(lighting): the lights' knobs are kept in a file, Data\INI\DX…
failed:
GenCI
#126:
Commit
35cf983
pushed
by
Ronnin2011
main
Oct 12, 2026
1m 5s
More actions for workflow run 126
#Bugfix(lighting): a beam leaves its lamp as wide as the lamp.
failed:
GenCI
#125:
Commit
ccce31a
pushed
by
Ronnin2011
main
Oct 12, 2026
1m 2s
More actions for workflow run 125
#Feature(lighting): soft rays in a lamp's beam.
failed:
GenCI
#124:
Commit
f6bc581
pushed
by
Ronnin2011
main
Oct 12, 2026
1m 5s
More actions for workflow run 124
#Bugfix(lighting): the shadow map of a swaying lamp holds still.
failed:
GenCI
#123:
Commit
d3e9da5
pushed
by
Ronnin2011
main
Oct 12, 2026
1m 43s
More actions for workflow run 123
#Bugfix(water): a river under the fog of war keeps its water.
failed:
GenCI
#122:
Commit
7470b90
pushed
by
Ronnin2011
main
Oct 11, 2026
1m 2s
More actions for workflow run 122
#Bugfix(lighting): a lamp its animation has sunk out of sight gives n…
failed:
GenCI
#121:
Commit
89aa418
pushed
by
Ronnin2011
main
Oct 11, 2026
1m 1s
More actions for workflow run 121
#Bugfix(shadows): trees take each map's own shade.
failed:
GenCI
#120:
Commit
28eb35b
pushed
by
Ronnin2011
main
Oct 11, 2026
1m 2s
More actions for workflow run 120
#Feature(lighting): lamps, firing flashes and blasts cast shadows.
failed:
GenCI
#119:
Commit
acff23a
pushed
by
Ronnin2011
main
Oct 11, 2026
1m 8s
More actions for workflow run 119
#Bugfix(lighting): the local lights take TAA's jitter out of the posi…
failed:
GenCI
#118:
Commit
5f681f8
pushed
by
Ronnin2011
main
Oct 11, 2026
55s
More actions for workflow run 118
#Refactor(lighting): the screen-space shadows of the local lights are…
failed:
GenCI
#117:
Commit
3fddc57
pushed
by
Ronnin2011
main
Oct 11, 2026
1m 2s
More actions for workflow run 117
#Bugfix(fx): a weapon with no fire bone plays its fire effect at its …
failed:
GenCI
#116:
Commit
e36ae30
pushed
by
Ronnin2011
main
Oct 11, 2026
1m 1s
More actions for workflow run 116
#Feature(shadows): the sun's shadows follow each map's own light.
failed:
GenCI
#115:
Commit
9eb9128
pushed
by
Ronnin2011
main
Oct 11, 2026
1m 4s
More actions for workflow run 115
#Feature(lighting): local lights are drawn per pixel, and what the ar…
failed:
GenCI
#114:
Commit
da024bf
pushed
by
Ronnin2011
main
Oct 11, 2026
1m 4s
More actions for workflow run 114
#Bugfix(TAA): the selection flash, leaves and snow, and vanished obje…
failed:
GenCI
#113:
Commit
a5d82e1
pushed
by
Ronnin2011
main
Oct 9, 2026
1m 7s
More actions for workflow run 113
#Bugfix(clouds): the cloud shadows drift at their own speed again.
failed:
GenCI
#112:
Commit
c6b2be9
pushed
by
Ronnin2011
main
Oct 9, 2026
1m 39s
More actions for workflow run 112
Weekly Release
failed:
Weekly Release
#35:
Scheduled
main
Oct 9, 2026
55s
More actions for workflow run 35
Merge remote-tracking branch 'origin/test-branch'
failed:
GenCI
#111:
Commit
4d5ec73
pushed
by
Ronnin2011
main
Oct 9, 2026
1m 7s
More actions for workflow run 111
#Bugfix(TAA): the particle mask is proportional, so thin smoke no lon…
failed:
GenCI
#110:
Commit
14f14b2
pushed
by
Ronnin2011
main
Oct 8, 2026
5m 19s
More actions for workflow run 110
#Bugfix(shroud): buildings in the fog of war are no longer darkened t…
failed:
GenCI
#109:
Commit
e77a6e7
pushed
by
Ronnin2011
main
Oct 8, 2026
4m 17s
More actions for workflow run 109
#Feature(debug): the msaa and resetcheck commands, ssao view, and the…
failed:
GenCI
#108:
Commit
9320bdd
pushed
by
Ronnin2011
main
Oct 8, 2026
4m 21s
More actions for workflow run 108
#Feature(water): a full-size, softly sampled mirror calms the reflect…
failed:
GenCI
#107:
Commit
af0721d
pushed
by
Ronnin2011
main
Oct 8, 2026
6m 21s
More actions for workflow run 107
#Feature(SSAO): ambient occlusion runs under MSAA, from a depth prepass.
failed:
GenCI
#106:
Commit
60e4144
pushed
by
Ronnin2011
main
Oct 8, 2026
6m 47s
More actions for workflow run 106
#Bugfix(water): the mirror has its own depth, so reflections draw und…
failed:
GenCI
#105:
Commit
9046f6b
pushed
by
Ronnin2011
main
Oct 8, 2026
5m 1s
More actions for workflow run 105
#Bugfix(trees): trees draw again under MSAA with shadow maps on.
failed:
GenCI
#104:
Commit
899da7d
pushed
by
Ronnin2011
main
Oct 8, 2026
5m 0s
More actions for workflow run 104
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