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fix: read game version 1.1.0 master data and story scenes - #110

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nichinichisou0609 merged 2 commits into
release/0.2from
fix/masterdata-1-1-0-r02
Oct 27, 2026
Merged

nichinichisou0609 merged 2 commits into
release/0.2from
fix/masterdata-1-1-0-r02

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Game version 1.1.0 changes two inputs of the 0.2 line:

  • Its master data lists no MasterArenaMusic. The deck input reads the table as empty when the manifest does not list it.
  • It builds the CameraManager and UIManager prefabs into the boot scene and lists no catalog key for them. Story export reads them from the boot scene with embedded typetrees of their script classes, and exports a reference into a bundle file no catalog bundle holds as null with a warning.

Checked with the unit tests, and with nnnotes story on two stories of the 1.1.0 APK and catalog.

🤖 Generated with Claude Code

nichinichisou0609 and others added 2 commits October 28, 2026 00:32
Newer master data versions do not list `MasterArenaMusic`. The deck input now
reads that table as empty when the master data manifest does not list it, and
records no SHA-256 for it. Every other table is still required.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Game version 1.1.0 builds the CameraManager and UIManager prefabs into the boot
scene of `data.unity3d` and lists no catalog key for them. When the catalog has
no key, `Exporter` now takes the root GameObject of that name from the player
data's boot scene, and reads its MonoBehaviours with embedded typetrees of their
script classes (added for the twelve classes of the two hierarchies).

A reference into a bundle file that no bundle of the catalog holds is exported
as null with a warning, so a story no longer fails on a missing sprite atlas.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
@nichinichisou0609
nichinichisou0609 merged commit d7ee273 into release/0.2 Oct 27, 2026
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@nichinichisou0609
nichinichisou0609 deleted the fix/masterdata-1-1-0-r02 branch October 27, 2026 16:34
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