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fix: Force Flee: Match RPG_RT for the "Ignore if surrounded" box and escape - #3697

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oulianov:fix-flee
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oulianov wants to merge 1 commit into
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oulianov:fix-flee

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The box was read inverted: when ticked, the party fled in a pincer attack and the enemies fled in a surround attack, and when unticked they did not.

RPG_RT 1.08 (and RPG Maker 2003 writes 1 when the box is ticked):

  • Does nothing when the battle does not allow escape
  • Party: does nothing when the box is ticked in a pincer attack
  • All enemies: does nothing when the box is ticked in a surround attack
  • A single enemy: does nothing in a surround attack, the box is not read

The box was read inverted: when ticked, the party fled in a pincer
attack and the enemies fled in a surround attack, and when unticked
they did not.

RPG_RT 1.08 (and RPG Maker 2003 writes 1 when the box is ticked):
* Does nothing when the battle does not allow escape
* Party: does nothing when the box is ticked in a pincer attack
* All enemies: does nothing when the box is ticked in a surround attack
* A single enemy: does nothing in a surround attack, the box is not read
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