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On the party side, RPG Maker 2003 lists the heroes of the database and stores the ID of the hero chosen. RPG_RT 1.08 looks that hero up in the party and shows the animation on it, or on nobody when it is not in the party. The Player used the target as a position in the party, so these animations were shown on another hero or not at all.
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When showing a battle animation in combat on the party side, RPG Maker 2003 lists the heroes of the database and stores the ID of the hero chosen. RPG_RT 1.08 looks that hero up in the party and shows the animation on it, or on nobody when it is not in the party.
The EasyRPG Player used instead the target as a position in the party. Result: most of the time, these animations were shown on another hero or not at all (if target was greater than 4).
This PR fixes this bug.