Skip to content

fix: Show Battle Animation in Combat on hero in 2k3, an ally target is a hero ID and not a battler position - #3696

Open
oulianov wants to merge 1 commit into
EasyRPG:masterfrom
oulianov:battle-anim-combat
Open

oulianov wants to merge 1 commit into
EasyRPG:masterfrom
oulianov:battle-anim-combat

Conversation

@oulianov

Copy link
Copy Markdown

When showing a battle animation in combat on the party side, RPG Maker 2003 lists the heroes of the database and stores the ID of the hero chosen. RPG_RT 1.08 looks that hero up in the party and shows the animation on it, or on nobody when it is not in the party.

The EasyRPG Player used instead the target as a position in the party. Result: most of the time, these animations were shown on another hero or not at all (if target was greater than 4).

This PR fixes this bug.

On the party side, RPG Maker 2003 lists the heroes of the database and
stores the ID of the hero chosen. RPG_RT 1.08 looks that hero up in the
party and shows the animation on it, or on nobody when it is not in the
party. The Player used the target as a position in the party, so these
animations were shown on another hero or not at all.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Development

Successfully merging this pull request may close these issues.

1 participant