std::cout << Linkedin << Leetcode << Stackoverflow << std::endl;
In the era of artificial intelligence and ever-increasing graphical compute, we’ve largely taken the approach of pushing our architectures further to do more. However, one aspect of computer graphics that I have always loved is optimization theory. Rather than researching ways to do more with more, I’m personally interested in how we can do “more with less,” especially when it comes to optimizing rendering pipelines through innovations in deep learning and computer vision. Computer simulations and games have reached incredible levels of visual fidelity; however, I want to make these experiences accessible to older computers as well and help democratize access to high-compute graphics.
🎉 All of my projects will be available at WIP Portfolio (I'm building something cool for this ... so it'll take a bit!)
“The struggle itself towards the heights is enough to fill a man's heart. One must imagine Sisyphus happy.”
— Albert Camus


