- ๐ฎ ย I build gameplay and engine technology
- โ๏ธ ย I enjoy engine architecture, tools, physics, networking and rendering
- ๐ ย I contribute to Open 3D Engine and build open-source O3DE Gems
- ๐ฌ ย I like turning engine problems into prototypes, benchmarks and practical tools
- ๐ฌ ย Ask me about C++, game engines, rendering or multiplayer
- ๐ผ ย Open to Game / Engine Developer opportunities
Tools, engines, languages and technologies that I enjoy working with.
Some of the engine, rendering and gameplay technology I've built.
๐จ ShaderKit-O3DEShader experiments and reusable rendering tools for Open 3D Engine.
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๐ WaterVolume-O3DEWater volume system and rendering experiments for Open 3D Engine.
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โ๏ธ DeformableSnow-O3DERuntime deformable snow and footprint system.
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๐ SteamTransport-O3DESteam networking integration and multiplayer transport experiments.
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Custom post-processing framework for adding effects without rebuilding the engine.
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A complete game-jam project built with O3DE.
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I don't only build games โ I like investigating and extending the technology underneath them.
My work includes:
- Engine and editor improvements
- Rendering systems and shader experiments
- Multiplayer and networking research
- Gameplay framework extensions
- Developer tools and editor workflows
- O3DE Gems and upstream contributions
I usually approach technical problems as:
investigate โ prototype โ benchmark โ implement โ share
Game Engines โโโโโโโโโโโโโโโโโโโโ
Rendering โโโโโโโโโโโโโโโโโโโโ
Engine Tools โโโโโโโโโโโโโโโโโโโโ
Multiplayer โโโโโโโโโโโโโโโโโโโโ
Gameplay Systems โโโโโโโโโโโโโโโโโโโโ
Physics โโโโโโโโโโโโโโโโโโโโ
Building games is fun. Understanding why the engine works โ or doesn't โ is even better.

