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Atmosaero/README.md

๐Ÿ‘‹ Hello there! I'm Atmosaero

Game & Engine Developer โ€” C++ ยท Rendering ยท Multiplayer ยท Tools

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Atmosaero GitHub stats
  • ๐ŸŽฎ ย I build gameplay and engine technology
  • โš™๏ธ ย I enjoy engine architecture, tools, physics, networking and rendering
  • ๐ŸŒ ย I contribute to Open 3D Engine and build open-source O3DE Gems
  • ๐Ÿ”ฌ ย I like turning engine problems into prototypes, benchmarks and practical tools
  • ๐Ÿ’ฌ ย Ask me about C++, game engines, rendering or multiplayer
  • ๐Ÿ’ผ ย Open to Game / Engine Developer opportunities

Favorite Tech

Tools, engines, languages and technologies that I enjoy working with.

Featured Projects

Some of the engine, rendering and gameplay technology I've built.

๐ŸŽจ ShaderKit-O3DE

Shader experiments and reusable rendering tools for Open 3D Engine.

Rendering Shaders O3DE

Water volume system and rendering experiments for Open 3D Engine.

Water Rendering O3DE

โ„๏ธ DeformableSnow-O3DE

Runtime deformable snow and footprint system.

Rendering Gameplay Terrain

Steam networking integration and multiplayer transport experiments.

Networking Steam Multiplayer

Custom post-processing framework for adding effects without rebuilding the engine.

PostFX Shaders Tools

A complete game-jam project built with O3DE.

Game Development Gameplay O3DE

Open Source & Engine Work

I don't only build games โ€” I like investigating and extending the technology underneath them.

My work includes:

  • Engine and editor improvements
  • Rendering systems and shader experiments
  • Multiplayer and networking research
  • Gameplay framework extensions
  • Developer tools and editor workflows
  • O3DE Gems and upstream contributions

I usually approach technical problems as:

investigate โ†’ prototype โ†’ benchmark โ†’ implement โ†’ share

What I'm interested in

Game Engines     โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ
Rendering        โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘
Engine Tools     โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘
Multiplayer      โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘
Gameplay Systems โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘
Physics          โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘

Building games is fun. Understanding why the engine works โ€” or doesn't โ€” is even better.

Popular repositories Loading

  1. ShaderKit-O3DE ShaderKit-O3DE Public

    GLSL 18 3

  2. Match3-Sample-CocosCreator Match3-Sample-CocosCreator Public

    TypeScript 4 1

  3. GodRays-O3DE GodRays-O3DE Public

    C++ 3

  4. EnhancedInput EnhancedInput Public

    Enhanced Input System for Open 3D Engine. Provides action-based input handling with support for input mapping contexts, triggers, and modifiers.

    C++ 2

  5. CustomPostFX-O3DE CustomPostFX-O3DE Public

    C++ 2 1

  6. SteamTransport-O3DE SteamTransport-O3DE Public

    C++ 2