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Copy pathnetworknode.cpp
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executable file
·204 lines (174 loc) · 4.62 KB
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#include "util.hpp"
#include "networknode.hpp"
#include "packet.hpp"
#include "logger.hpp"
#include "command.hpp"
#include "main.hpp"
#include <cassert>
NetworkNode::NetworkNode(short port, SOCKET sockHandle)
{
init(port, sockHandle);
}
NetworkNode::~NetworkNode()
{
}
void NetworkNode::init(short port, SOCKET sockHandle)
{
memset(recvBuffer, 0, MAX_BUFFER_SIZE);
socketHandle = sockHandle;
sendOffset = 0;
recvBegin = 0;
recvEnd = 0;
ipAddress = inet_addr("127.0.0.1");
portNumber = port;
nodeId = 0;
isDisconnecting = false;
username = "";
}
void NetworkNode::setNodeId(int id)
{
nodeId = id;
}
int NetworkNode::getNodeId() const
{
return nodeId;
}
void NetworkNode::disconnect()
{
isDisconnecting = true;
if(engine && engine->controller)
engine->controller->disconnected(this);
if(activeFrame)
activeFrame->disconnected(this);
}
bool NetworkNode::hasOutgoing() const
{
return !outgoingPackets.empty();
}
bool NetworkNode::hasIncoming() const
{
return !incomingPackets.empty();
}
void NetworkNode::processOutgoing()
{
while (!outgoingPackets.empty())
{
Packet *currentPacket = outgoingPackets.front();
int packetSize = currentPacket->getSize();
int numBytesSent = send(
socketHandle,
currentPacket->getData() + sendOffset,
packetSize - sendOffset,
0);
logger.log("Sent %d bytes.\n", numBytesSent);
if (numBytesSent == packetSize)
{
// FIXME: Multiple connected clients will try to delete
// the outgoing packet!
// Copying packets for now.
sendOffset = 0;
delete currentPacket;
outgoingPackets.pop_front();
}
else if (numBytesSent < packetSize && numBytesSent >= 0)
sendOffset += numBytesSent;
else
{
//logger.log("KLAXON: packet send error. %d\n", WSAGetLastError());
outgoingPackets.pop_front();
}
} // while there are packets remaining
}
void NetworkNode::processIncoming()
{
int numBytesRecv = recv(
socketHandle,
recvBuffer + recvBegin + recvEnd,
MAX_BUFFER_SIZE - recvEnd,
0);
if (numBytesRecv > 0)
logger.log("Received %d bytes\n", numBytesRecv);
// Sanity check on the number of bytes received
if (numBytesRecv == 0)
return;
else if (numBytesRecv < 0)
{
// Try to handle disconnects gracefully
int errorCode = WSAGetLastError();
logger.log("recv err: %d\n", errorCode);
if (errorCode == WSAECONNRESET)
{
disconnect();
// TODO: Do server handoff.
// FIXME: This should go back to the main menu, not exit
if (getType() == NET_CLIENT)
{
shouldDestroyEngine = true;
if(activeFrame != postMortem) {
postMortem->set("You were disconnected.", true);
Frame::changeFrame(postMortem);
}
}
}
//logger.stop();
//disconnect();
//assert(0);
return;
}
int numUnprocessedBytes = recvEnd + numBytesRecv;
int numProcessedBytes = 0;
bool wasPacketReceived = false;
while (numUnprocessedBytes > sizeof(int))
{
int packetSize = *(reinterpret_cast<int *>(recvBuffer + recvBegin));
if (numUnprocessedBytes < packetSize)
break;
if (packetSize > MAX_PACKET_SIZE)
{
logger.log("Packet is too big!\n");
EXIT_ASSERT;
return;
}
else if (packetSize <= 0)
{
logger.log("Packet size %i is too small!\n recvBegin=%i\n numProcessedBytes=%i\n numUnprocessedBytes=%i.\n",
(int)packetSize, (int)recvBegin, (int)numProcessedBytes, (int)numUnprocessedBytes);
return;
}
if(numUnprocessedBytes < packetSize)
break;
Packet *packet(NEW Packet(recvBuffer+recvBegin, packetSize));
// Have remote clients push the packet onto the server's
// incoming packet queue.
//if (!isServer() && nodeId != 0)
if (getType() == NET_REMOTE_CLIENT)
{
NetworkNode *theServer = network->getNode(0);
theServer->incomingPackets.push_back(packet);
}
else
incomingPackets.push_back(packet);
wasPacketReceived = true;
recvBegin += packetSize;
numProcessedBytes += packetSize;
numUnprocessedBytes -= packetSize;
}// while enough bytes to read
recvEnd = numUnprocessedBytes;
if (wasPacketReceived)
{
if (recvEnd == 0)
recvBegin = 0;
else if (recvBegin + recvEnd + MAX_PACKET_SIZE > MAX_BUFFER_SIZE)
{
// Don't overrun the buffer! Copy the left over bytes
// to the beginning of the buffer
memcpy(recvBuffer, recvBuffer+recvBegin, recvEnd);
recvBegin = 0;
}
}
}
void NetworkNode::sendPacket(Packet *packet)
{
logTrafficOutgoing(packet);
outgoingPackets.push_back(packet);
}