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Copy pathCMakeLists.txt
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71 lines (57 loc) · 2.31 KB
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cmake_minimum_required(VERSION 3.15)
project(RootGameProject LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
include(FetchContent)
FetchContent_Declare(SFML
GIT_REPOSITORY https://github.com/SFML/SFML.git
GIT_TAG 2.6.x)
FetchContent_MakeAvailable(SFML)
FetchContent_Declare(JSONCpp
GIT_REPOSITORY https://github.com/open-source-parsers/jsoncpp.git
GIT_TAG 1.9.5)
FetchContent_MakeAvailable(JSONCpp)
add_executable(RootGameProject
src/main.cpp
scripts/ForwardParallax.cpp
scripts/VasselMovement.cpp
)
# Inclure tous les fichiers .hpp dans GameEngine/src
include_directories(
${CMAKE_SOURCE_DIR}/GameEngine/src
${CMAKE_SOURCE_DIR}/GameEngine/src/AssetManager
${CMAKE_SOURCE_DIR}/GameEngine/src/Displayer
${CMAKE_SOURCE_DIR}/GameEngine/src/Event
${CMAKE_SOURCE_DIR}/GameEngine/src/Object
${CMAKE_SOURCE_DIR}/GameEngine/src/Object/EmptyObject
${CMAKE_SOURCE_DIR}/GameEngine/src/Object/SpriteObject
${CMAKE_SOURCE_DIR}/GameEngine/src/Object/TextObject
${CMAKE_SOURCE_DIR}/GameEngine/src/Object/Transform
${CMAKE_SOURCE_DIR}/GameEngine/src/Scene
${CMAKE_SOURCE_DIR}/GameEngine/src/Script
${CMAKE_SOURCE_DIR}/scripts
)
target_sources(RootGameProject PRIVATE ${HEADER_FILES})
target_link_libraries(RootGameProject
sfml-graphics sfml-audio sfml-window sfml-system jsoncpp_lib)
target_compile_features(RootGameProject PUBLIC cxx_std_17)
if(WIN32)
add_custom_command(
TARGET RootGameProject
COMMENT "Copy OpenAL DLL"
PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SFML_SOURCE_DIR}/extlibs/bin/$<IF:$<EQUAL:${CMAKE_SIZEOF_VOID_P},8>,x64,x86>/openal32.dll $<TARGET_FILE_DIR:RootGameProject>
VERBATIM)
endif()
if(WIN32)
add_custom_command(
TARGET RootGameProject
COMMENT "Copy SFML DLLs"
PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${SFML_SOURCE_DIR}/extlibs/bin/$<IF:$<EQUAL:${CMAKE_SIZEOF_VOID_P},8>,x64,x86> $<TARGET_FILE_DIR:RootGameProject>
VERBATIM)
endif()
if(UNIX)
target_link_libraries(RootGameProject ${CMAKE_SOURCE_DIR}/libUnitiGameEngine.a)
endif()
if(WIN32)
target_link_libraries(RootGameProject ${CMAKE_SOURCE_DIR}/UnitiGameEngine.lib)
endif()
install(TARGETS RootGameProject)