From 5f4686ccff005e6880069c2135e96df714e98385 Mon Sep 17 00:00:00 2001 From: starlighthowls Date: Tue, 22 Sep 2026 18:25:06 +0100 Subject: [PATCH 1/2] werewolves --- werewolves.md | 60 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 werewolves.md diff --git a/werewolves.md b/werewolves.md new file mode 100644 index 0000000..a253578 --- /dev/null +++ b/werewolves.md @@ -0,0 +1,60 @@ + +# *Werewolves* + + + +## Concept +> What if there was a big dog..... think about it +images + +Roundstart conversion antag with aspects of zombie and ling. + +## Associated PR(s) +No PR yet but i have a branch. https://github.com/starlighthowls/imp-station-14/tree/woofy + +## About The Feature +- Small amount of starting werewolves per round. +- Werewolves have to transform regularly with an action (polymorph) if they don’t a timer counts down until they are forced to do so. +- Transforming plays a global howl noise. +- While in wolf form werewolves have a special Maul action. +- In order to turn back from wolf form you have to use a Maul action on a crit crew player entity, which has a % chance of infecting them too. +- Maul may also just kill a player, those revived after mauling have a debuff or special examine text maybe? +- If you stay in wolf form and don’t Maul another player the playermind will be kicked from the body (golden mask style) and left as a large agro radius mob hostile to all creatures. +- Or maybe just die idk. + +> wolf form details +- Has a pry action. +- Thermal vision toggle. +- Moves slower when in attack mode. +- Can survive in space like space bears/ kangaroos ect. + +> other stuff +- Maybe have some kind of special parallax with a moon for werewolf rounds? This and the howl when transforming would give meta knowledge though. +- Wolfsbane plant only found on expeds can cure werewolves? +- Silver bullets knives added for the sec lathe that do extra wolf damage. (Maybe burn non transformed wolves?) +- Pack howl that lets wolves talk to each other from far away but all players get an audio alert. + +### Desired Gameplay +image + +- Similar to ling in the suspense/ horror element but with the conversion aspect slowly taking over the crew. +- Knowing someone was bit but you don’t know if they’re gonna turn oooooo +- No inoculate all crew 20m in zombie like rounds. + +### Undesired Gameplay +- Players choosing to be pacifist/ finding workarounds like the old ling salv corpse issue. +- Specifically turning only friends or robust players to meta game a pack. +- Crew using the signs to get ready and gear up to fight wolves before they’ve even revealed themselves. + +## Technical Implementation +> Current issues. +- I cant get the glow layer to work with combatvisuals. +- I hate c#. + +## Media +image +image + + +https://github.com/user-attachments/assets/ae677540-9593-4d5f-b925-3be018d0794e + From 07fb339ead151ef33626922e0020c7bce7360f36 Mon Sep 17 00:00:00 2001 From: mq <113324899+mqole@users.noreply.github.com> Date: Wed, 23 Sep 2026 13:38:02 +1000 Subject: [PATCH 2/2] fixing your header --- werewolves.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/werewolves.md b/werewolves.md index a253578..355a9f5 100644 --- a/werewolves.md +++ b/werewolves.md @@ -1,7 +1,7 @@ # *Werewolves* - + ## Concept > What if there was a big dog..... think about it