diff --git a/Packages/com.unity.inputsystem/Documentation~/edit-composite-bindings.md b/Packages/com.unity.inputsystem/Documentation~/edit-composite-bindings.md index dc4d043faa..861df26ab6 100644 --- a/Packages/com.unity.inputsystem/Documentation~/edit-composite-bindings.md +++ b/Packages/com.unity.inputsystem/Documentation~/edit-composite-bindings.md @@ -16,7 +16,7 @@ To assign bindings to each part of the composite: 1. In the Actions panel, select the Action whose composite binding you want to edit. 2. Expand the Action's hierarchy as necessary to display the composite binding and its parts. -3. Select the part you want to configure +3. Select the part you want to configure. 4. In the Binding Properties panel, [select a control for this part](./select-control-binding.md) using the Path field. ## Change a composite's type @@ -39,7 +39,7 @@ You can assign multiple bindings to the same part, and duplicate, cut, copy and 3. Select the part you want to duplicate or remove 4. Right-click the part, and select Duplicate, Delete, Copy, Cut, or Paste -By duplicating bindings and then editing the new duplicates, you can bind multiple contrls to the same composite part. For example, to create a single 2D composite which receives input from the WSAD keys and the arrow keys on a keyboard. +By duplicating bindings and then editing the new duplicates, you can bind multiple controls to the same composite part. For example, to create a single 2D composite which receives input from the WASD keys and the arrow keys on a keyboard. ![The Keyboard setting under Move on the Actions panel displays duplicated part bindings.](./Images/DuplicatedPartBindings.png)
*A composite 2D vector binding with duplicated parts, allowing multiple keyboard keys to activate the same part of the composite.*