diff --git a/Packages/com.unity.inputsystem/Documentation~/binding-types.md b/Packages/com.unity.inputsystem/Documentation~/binding-types.md index 7a3e5d32c4..6bec53f2ed 100644 --- a/Packages/com.unity.inputsystem/Documentation~/binding-types.md +++ b/Packages/com.unity.inputsystem/Documentation~/binding-types.md @@ -13,7 +13,7 @@ When you [add a binding](add-duplicate-delete-binding.md) you must select the ap Some examples of composite bindings are: -- A **four-way** composite binding, where four keyboard keys map to an action whose [control type](control-types-reference.md) is a 2D vector, so that each of the keys maps to up, down, left, and right respectively. In this scenario, the four key bindings are simple bindings grouped together into into the composite four-way binding. +- A **four-way** composite binding, where four keyboard keys map to an action whose [control type](control-types-reference.md) is a 2D vector, so that each of the keys maps to up, down, left, and right respectively. In this scenario, the four key bindings are simple bindings grouped together into the composite four-way binding. - A **modifier** composite binding, where one control represents the main binding, and a second control represents a modifier key which changes the effect of the main binding - such as holding down the control key on a keyboard before also pressing a letter key. In this scenario, the two separate key bindings are simple bindings grouped together into the composite modifier binding.