From 6d49b469aaefa20e8516196fd5443f9491a2974e Mon Sep 17 00:00:00 2001 From: david-beep-one Date: Mon, 5 Oct 2026 13:30:25 -0400 Subject: [PATCH] DOCS: Fix typos in about-project-wide-actions.md (DOCATT-11244) --- .../Documentation~/about-project-wide-actions.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/com.unity.inputsystem/Documentation~/about-project-wide-actions.md b/Packages/com.unity.inputsystem/Documentation~/about-project-wide-actions.md index df727a5287..eaf647e62f 100644 --- a/Packages/com.unity.inputsystem/Documentation~/about-project-wide-actions.md +++ b/Packages/com.unity.inputsystem/Documentation~/about-project-wide-actions.md @@ -20,7 +20,7 @@ Once you have created and assigned project-wide actions, the Input System Packag ## Using project-wide actions in code -The benefit of assign an action asset as the project-wide actions is that you can access the actions directly through the [`InputSystem.actions`](xref:UnityEngine.InputSystem.InputSystem) property directly, rather than needing to set up a reference to your action asset first. +The benefit of assigning an action asset as the project-wide actions is that you can access the actions directly through the [`InputSystem.actions`](xref:UnityEngine.InputSystem.InputSystem) property, rather than needing to set up a reference to your action asset first. For example, you can get a reference to an action named "Move" in your project-wide actions using a line of code like this: